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VISTA

2024 — Collaboration with Kerim Safa — Presented by Nguyen Wahed — Released on Highlight [Shape]

About the series

VISTA is a generative art project that reimagines the visual language of early video games to explore the nature of artificial ecosystems. Drawing inspiration from the tile-based environments and vibrant color palettes of 80s games, the piece creates a space where landscapes and lifeforms unfold organically and autonomously.

The maps are generated through procedural algorithms commonly used in video game design, while the lifeforms follow the unpredictable iterations of the Game of Life algorithm, mimicking the emergent patterns and behaviors found in natural systems. The viewer, rendered a passive observer, can navigate through the map to explore this self-contained ecosystem but is unable to interfere with any elements of the world.

By inquiring into the boundaries between observation and participation, Vista reflects on the increasingly mediated experience of technology—an interface through which we observe, yet remain disconnected from the underlying processes and systems that shape the digital environments around us.

Released on Highlight [Shape], November 2024. Also catalogued on Raster.

Interactive controls (in live mode):
Arrow keys / click — navigate world  ·  F — fullscreen  ·  I / double-click — info panel  ·  A — cell counter  ·  G — export GIF

Artworks (101)