← loackme

stranded(ness)

2023 — Released on fx(hash) [Ethereum]

About the series

Non-place, non-time.

stranded(ness) is an algorithmic system built with WebGL and a custom fragment shader. Moving gradients, linear or angular, are domain-warped by multiple layers of Simplex noise. The resulting field is then quantized into 1-bit monochrome through dithering. The work plays on the duality of its title: the tangible quality of interwoven strands, and the quiet condition of being marooned.

Cataloged on Raster and Verse.

Interactive controls (in live mode):
SPACE / click — pause/unpause animation  ·  F — fullscreen  ·  C — toggle cursor  ·  X — cover mode  ·  S — export PNG  ·  G — export GIF

Artworks (64)